Multimedia for Social Change

Google Maps Instruction Sheet by kathleencamarda
November 29, 2009, 1:32 pm
Filed under: Reflections

Google Maps – My Maps

Creating Your Map

1)      Go to:

2)      If you are not signed into Google, click “Sign in” in the upper right corner of your browser.

3)      Use the Search Maps bar to locate an area for your map

4)      Click “My Maps”

5)      Click “Create a new map”

6)      Give your map a title and if you want a description

7)      Leave the default selection of “Public”

8)      Click “Save” – Note: if save button is grayed out, it has saved it automatically and you can move on to creating    your map

Adding a flag to your map

1)      Click on the blue flag @ the top of your map and drag it to your first location and drop it onto your map

2)      Add a title

3)      Add a description

4) Click on the blue flag in the pop up and choose your flag icon

Adding a description and creating a link

1)      Click on “Rich Text” over the Description box and this will give you a WYSIWYG editor that you can use to format text, and insert images

2)      Type in a description for this flag.

3)      Highlight a word or phrase in your description and click the link icon and paste:

Adding and image

You will need the URL of an image – either use Creative Commons images that are already online or upload your photos to Flickr and then use the Flickr URL

Click the image icon on your toolbar and paste the URL that points to your image.

Lines and Shapes

1)      Choose the Draw a line tool and then

  1. click @ the point you want to start
  2. move your cursor to a 2nd point and click again
  3. move your cursor to a 3rd point and click again
  4. move your cursor back to where you started and click on your original point.

This makes an outline around an area. You can add a Title and description of the area in the pop up box just like you did for a flag.

2)      Choose the Draw a shape tool and follow the same path you did for the line tool above. This time you will see that instead of just a boundary, the box is filled in with a color

  1. In the pop up box, click the blue square in the upper right corner

    This will allow you to change the color of the line as well as the fill color of your box if you want to as well the line thickness and opacity of the fill and line.



LACAN Update by kathleencamarda
November 25, 2009, 6:16 pm
Filed under: Reflections

The final overview with Becky and Pete took place earlier this week, first thing Monday morning.  They commented that they got goose bumps when watching the video, which was great to hear! They requested a few tweaks be made such as specific additional pictures be added that they had on-site (which they then gave us on CD), certain caption titles for members, and a short clip of another piece of footage they had be added for the ending.

We then went through the map and they decided we could delete one item, as it had been part of their initial brainstorming, and thought it wasn’t as relevant now.

We gave them copies of the instruction sheets for both linking the media and creating and adding content to the map, and they agreed we could go ahead and bump Twitter and Facebook up on the sidebar of the blog.  We also discussed tweeting about the video once it was up, or getting the word out in other ways, which we will touch base on later next week, as they are excited about making the piece visible for the public.

At this point, we are focusing on making the adjustments to the video, the map, and the blog, and are getting ready for our final presentation next week!

KIWA Blog Update by sl
November 24, 2009, 2:07 pm
Filed under: Reflections

KIWA blog viewable here:

We have updated the header to feature KIWA’s logo, removed test posts, added sidebar content, and overall populated the blog with more information. So the blog is pretty much complete.

The blog now features:

  • a subscribe section in the sidebar, where readers can subscribe to the blog and receive KIWA updates in their inbox
  • an “About KIWA” page
  • a “Current Campaign” page featuring information on KIWA’s Campaign for Fair Housing and Redevelopment
  • an “About the Writers” page
  • a “Get Involved” page, with the content copied directly from KIWA’s website
  • a “Contact Us” page, with basic address, telephone, and email information
  • an Events Calendar section in the sidebar, where KIWA’s 5 upcoming events from Google Calendar are listed
  • and a Links section, where KIWA’s other online presences are listed
  • an example post with content from the recent November newsletter! (Holding Oriental Mission Church Accountable)

Becky also went into the blog’s back-end and started modifying some of the pages to include more content — you can see the picture she uploaded and the mini-bio she wrote in About the Writers.

I also linked their blog on KIWA’s Wikipedia page.

Currently, I’m still in the process of finding other people who blog about social issues + Koreatown. I’ve only found food blogs so far, so we’ll see. 🙂

Games for Change :: National Game Day!!! by villard002
November 19, 2009, 3:44 pm
Filed under: Reflections

After perusing the Games for Change websites, I wondered about how well these games are promoted. Are they just known within communities of activities? Are children and adults actually playing them?

This got me thinking about publicity strategies. I think it would be awesome if the U.S.A. could host a National Game Day where, in each school/workplace, people are taught and encouraged to play several different social change games.

I feel like playing a game, especially in this day and age, can be an effective way to educate people. I look at games like World of Warcraft that have such a cult following and wonder how massive an impact these social change games could have if they had that same kind of hype. People are willing to become fully engrossed in a fantasy world. If we could translate that into the actual world (in which some communities seem so far from the realities of the game players), we could create a tremendous amount of awareness, which could hopefully turn into action.

Games for Social Change by manderz
November 19, 2009, 2:07 pm
Filed under: Reflections

This week I spent sometime checking out the different resources under “Games for Change”. I found all the sites to be quite entertaining, and I even learned a few things while I played the games.

The first game, “Darfur Is Dying”, had me pick a villager and attempt to fetch water from the well while hiding from the janjaweed. It was interesting, and actually even a little scary. When they would come close in their trucks I thought “Oh no! is this rock big enough for me to hide under??” Turned out it was. While that simulation was nothing compared to what real people in Darfur have to struggle through, it helped give me a different perspective.

The second game site was called Molleindustria. Those games are outrageous. Instead of using a game to evoke empathy like the darfur one, these games are rediculous parodies of domineering institutions. For example, in the McDonald’s game I was required to make the most money I could by tearing down forests, injecting cows with hormones, and doing things to make the customers think my company was more noble than it was. I didn’t even try playing “Pedopriest”. I found these games to be more educational than emotional. It was an interesting tactic.

Finally, I got really involved in playing a game on the last site, where I was required to try and make a living for a struggling African village family. I had the options of buying crops, tools, and livestock. And try to sell them at the end of the year for money. I started out with something minimal, like 40 bucks. What frusterated me was that everytime it looked like I was earning enough money to purchase a cow, some disaster would happen, like a drought or corrupt laws or robbers or disease, and there went my money. Not to mention my family started dying because I didn’t have enough money for medicine, so I had to tell some of them to leave. Overall it showed me the deep and debilitating effects of poverty. I thought this game resonated with me the most.

Overall, I think that if they are employed the right way, games have the potential of having great influence on social change.

Mario to Machinima by kathleencamarda
November 19, 2009, 1:18 pm
Filed under: Reflections

I found The French Democracy intriguing, as its Machinima style made me think of Second Life.  The notion of machine cinema – recording the action in real-time interactive 3D environments – is one which could transform the future of the internet, cinema, and media.  “Machinima can be filmed by relying on in-game artificial intelligence (AI) or by controlling characters and cameras through digital puppetry” (Wikipedia).  Indeed, ‘digital puppetry’ is a good way to describe ‘playing’ in Second Life.  I say ‘playing’ because Second Life feels so real that last year, when I first ventured into it, I didn’t realize that technically it was a game.  It felt like a combination of being online, being in some other realm, and some chat room from the ‘90s.  My first experience in Second Life was through IML 101, however a year prior I had attended a technology conference where Wagner James Au (author of The Making of Second Life), and a woman who goes by the name of “Ophelia Dumont” were heading up the show.  Ophelia (aka Jennifer) is a fashion magazine journalist in Second Life who focuses on Japanese designers.  Previously, I had interned at a fashion magazine, and studying fashion in the virtual world was like looking through a fresh lens.  That conference sparked an interest in doing more research; however it wasn’t until IML 101 that I finally got to venture in.

If I hear the word ‘game’ I immediately think of Super Mario Brothers, Tetris, and Pac Man.  I have to fast-forward my brain to the present, because gaming has evolved quite a bit since the 1980s and 1990s.  I went through the other games on the wiki (such as Darfur is Dying) and played them.  In light of our discussion about entertainment education last week, I do believe that with rapidly changing technologies, children could benefit from games that enhance their knowledge of the world around them.  They will inevitably be exposed to the internet and the electronic world, and play is an essential process in learning, especially as a child.  Childhood in the digital age should include games, as long as it doesn’t saturate them.  I will be interested to see how the machinima style impacts the internet in the coming years, as it could blur the lines even more between the virtual and physical world, sharply impacting each of them.

Youth Radio Update by adampere
November 17, 2009, 10:56 pm
Filed under: Reflections

This week I worked on the final cut tutorial and filming the marketplace video. Everything was going well until we ran into a problem. After filming and uploading them we figured out the files were avi and we need them to be mov. I found some programs that would convert them but most cost money or only converted half of it.

Does anyone have any suggestions as to any other alternatives or free converter programs?

Also, I added something to my list of to-do’s. After talking to many student interns I realized many of them will be graduating soon and will either apply for college or a job.

What I decided was to help the students create an online resume. We will create a blogger account and embed their works with a bio and references. This blog will be constantly updated by them and allow to display  their new works.